First update is finally here!


Hi everyone, the much-awaited update is finally here! :D

It was a pretty rough ride to refine everything, every time i fixed something, something else broke.

Anyway, here is the full log:

- Remade almost all the materials, with a single master and many instanced child to save memory and reduce overdrawn.

- Remade fires particles material, from translucent to masked, another memory, shader and draw saves.

- Partially redesigned fire mechanics, removed overlap shapes and substituted with a radial damage instead, more performant and reactive against multiple actors.

- Roofs catch fires and burn away, furniture and wood building pieces change into a burned material or break into pieces, props burn away; fires should be more alive.

- Partially redesigned buildings due to the new modules.

- Partially updated lightning, removed shadow casting from most of the less noticeable actors to save memory and frames, like stone and wood planks. Autoexposure still kicks in a bit too much when inside a building without roofs, like there's still one, I haven't found a solution yet.

- Completely remade foliage, the previous map somehow corrupted and had to be rebuilt almost from scratch, all the trees out of reach have no collisions, grass and flowers don't cast shadows, simplified foliage materials.

- Added a camera shoulder swap, which can sometimes be useful when the aim camera is blocked by a wall or a column.

- New screenshots and trailer.

- Removed the infinite random fire calls, once an house it's burned it won't be ignite again, and whenn all houses are done you win the level.

Should be that, hope not forgotting anything.

As usual feedbacks are welcome.

Have fun and stay well and safe!

Files

TataFFF_Dx12.zip 455 MB
Jul 17, 2023
TataFFF_Dx11.zip 455 MB
Jul 17, 2023

Get Tata Fantasy Firefighter

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